Summary

Traditional spellcasters inBaldur’s Gate 3take the form of glass cannons, where their arsenal ofDungeons & Dragonsspells rely on devastating attacks that try to eliminate as many opponents as possible without breaking much of a sweat. In the technical aspect ofD&D, many of these spells are from theEvocationSchool, dedicated to evoking the Weave’s destructive energies in attacks that damage foes in myriad ways.

When applied toBaldur’s Gate 3,Evocation spells often result in devastating effects that usually one-shot the weakest of opponents. However, certain Evocation spells dominate their counterparts regarding practicality and destructive power for players looking to add some tactical flair to theirD&Dgameplay.

Wall of Fire Baldur’s Gate 3

Updated July 28, 2025 by Rhenn Taguiam:With January 15’s recent Hotfix #17 fixing minor issues players of Baldur’s Gate 3 are encountering across the game’s various platforms, fans of the D&D adaptation may have a much smoother experience slinging spells towards opponents in the game’s many combat encounters.

For players who want their Spellcasters to dominate the field with Evocation Spells, certain abilities may exactly be up their alley. On top of the option to create a literal wall of stone are attacks that shatter surrounding objects, provide the Warlock with a staple offense, heal multiple allies, and even reveal invisible creatures.

Wall of Stone

4

5-40 Damage (5d8 Fire)

Wall of Ice Baldur’s Gate 3

18m

Cost

Action, Level 4 Spell Slot

In a tactical RPG likeBaldur’s Gate 3,the party that controls the space can dominate the fight. Such is the case ofWall of Fire, a 4th-level spell that creates a literal wall of fire that damages anyone who comes near. Upon initial casting, Wall of Fire deals 5d8 Fire Damage to nearby foes unless they pull off a Dexterity Save.

Regardless of the size of the environment, Wall of Fire is useful in giving the player’s ranged attackers room to attack without worrying about melee. Likewise, the extra turn or two enemies would take navigating the Wall of Fire can give players enough prep time for counter-measures.

Mass Healing Word

5

Action, Level 5 Spell Slot

When it comes to the best offense becomingthe best defense inBaldur’s Gate 3gameplay,Wall of Stonecan offer players much-needed protection when in a pinch. At the cost of a 5th-Level Spell Slot, players can conjure a wall of non-magical stone that they have to maintain with Concentration.

What makes Wall of Stone an efficient Evocation Spell is its 18-meter distance, allowing players to control the area’s geography in tight battles. Players can use Wall of Stone to deter enemy advances from afar, or even secure their exit without interference.

Eldritch Blast

6

20-120 Damage (+10d6 Cold)

Shatter

Action, Level 6 Spell Slot

When it comes to combat spells inBaldur’s Gate 3, its abilities have an initial damage burst and a lasting effect that makes the most difference in battle. This description fitsWall of Ice, a 6th-level spell that creates a wall of solid ice when used. Enemies on the wall’s general path are punished with 10d6 Cold Damage, which they can avoid through a Dexterity Save.

However, Wall of Ice stands out among other spells for its lasting effect. When the wall finally breaks, it leaves a cloud of freezing air that deals 10d6 damage to creatures inside it. Players who know they’re going to be in a prolonged combat scenario can use Wall of Ice to create much-needed space to reposition while enemies run the risk of being damaged by the wall’s effects.

Faerie Fire

3

1d4+WIS Healing

Chromatic Orb Spell Baldur’s Gate 3

18m (18m Radius)

Bonus Action, Level 3 Spell Slot

When it comes tohealing Spells inBaldur’s Gate 3, players might want to prioritize staples such as Cure Wounds (1st-Level) for cheaper and more directed 1d8 + WIS/CHA healing compared to healing for higher-level Spell Slots. However,Mass Healing Wordmight be the workaround players need to maximize multi-person healing in a pinch.

With a 3rd-Level Spell, Mass Healing Word can provide the basic healing value of Healing Word (1st-Level) to up to six allies. Granted, Mass Healing Word only heals 1d4 + WIS, however being able to do this to multiple people at once leaves a usual 1st-Level Spell Slot open for more useful Spells, be it for combat or utility.

Scorching Ray Baldur’s Gate 3

1-10 Damage (1d10 Force)

Action

Ever the go-to offensive Spell ofthe Warlock inBaldur’s Gate 3, theEldritch Blastis a reliable Cantrip specifically for its flexibility. WhileMagic Missile(1st-Level) is certainly more practical for its guaranteed hit, Eldritch Blast dealing potentially 1d10 Force Damage with no Spell Slot cost can make it more dependable for the Spellcaster.

Compared to Magic Missile, which can be split into separate guaranteed-hit missiles, Eldritch Blast becomes a more adaptable Spell due to its compatibility with Warlock Eldritch Invocations. For instance, Agonizing Blast will add the CHA Mod to the Blast’s damage, while Repelling Blast can add a 4.5-meter push effect to the attack.

Using Magic Missile Baldur’s Gate 3

2

18m, 3m

Action, Level 2 Spell Slot

Evocation Spells inBaldur’s Gate 3make the backbone of a Spellcaster’s offensive slate, and among elements available at their disposal,Shattershowcases the potential of Thunder Damage being able to break the enemy’s momentum. With this Spell, a 2nd-Level Spell Slot is enough to deal 3d8 Thunder Damage toall nearby creatures as well as nearby objects in a manageable AOE.

At its core, Shatter’s main strength relies on enforcing Disadvantage on the CON Saves of creatures made of inorganic material. However, the guarantee of breaking objects around the 3-meter radius area of effect can help players set up more powerful attacks, especially when breaking environments, such as barrels of oil.

1

Action, Level 1 Spell Slot

A powerfulSpell inBaldur’s Gate 3becomes useless if its high damage numbers don’t secure the hit on the enemy. This is a setbackFaerie Fireattempts to rectify with its effect. When cast, Faerie Fire not only shows all invisible foes within its 18-meter target range but also imposes Advantage on Attack Rolls against them.

It’s this last portion that transforms the Faerie Fire into a potent 1st-Level Evocation Spell. The guaranteed Advantage towards illuminated enemies can set up powerful combos for damage, such as pairing Faerie Fire with a Sneak Attack from a high-level Rogue.

Damage Range (Damage Dice)

3-24 Damage (3d8 Thunder) OR 2-16 Damage (2d8 Acid, Cold, Fire, Lightning, or Poison with a surface)

18m (2m Radius)

Surfaces are integral toBaldur’s Gate 3combat strategies, especially when characters can do various things with them. On top ofdamaging enemies by stepping on them or via explosions, surfaces can augment weapons through dips or slow down enemies by becoming rugged terrain. Thanks toChromatic Orb, players can create surfaces whenever they wish.

When cast, Chromatic Orb deals around 2d8 (Cold, Fire, Lightning, Poison) or 3d8 (Thunder) Damage and creates a surface on impact, potentially affecting a cluster of targets. Despite its minor damage, manipulating the Chromatic Orb’s element can accommodate the weaknesses of various creatures in the game.

6-36 Damage (6d6 Fire)

Multi-target spells inBaldur’s Gate 3are some of the most cost-efficient abilities in the RPG, especially since they can hit multiple targets at the cost of a single spell. Such is the case ofScorching Ray,a powerful 2nd-level spellthat releases three rays of fire that deal 2d6 Fire Damage each.

Despite its lower DPS compared to its more intense counterparts, Scorching Ray is more reliable due to having multiple targets. Players can divide each Scorching Ray among three targets, focus fire on a single one, or do a 2-1 split. This freedom of choice and decent Fire damage make this a reliable combat spell.

6-15 Damage (3d4+3 Force)

Whereas the Warlock ofDungeons & Dragonshas the Magic Missile, most other spellcasters haveMagic Missile. This iconicD&Dspell is also adapted intoBaldur’s Gate 3gameplay, manifesting in three darts that consistently hit their target.

When cast, each Magic Missile can deal 2-5 Force Damage each, with its upcast versions increasing the number of targets. Despite the low DPS, Magic Missile is exceptionally low-cost for its 100% accuracy, making ita must-use weaponagainst weaker mobs.