Dead by Daylighthas just released its 27th and latest chapter DLC,Tools of Torment, which introduces the cunning Skull Merchant killer as well as two new survivors. The newDead by Daylightchapter is also accompanied by the free 6.6.0 update which makes sweeping improvements to the game’s AI, quality-of-life improvements, visual overhauls to several maps, and plenty of other bug fixes and tweaks.
Since the game’s release in 2016,Dead by Daylighthas evolved considerably while consistently being ranked as among thebest asymmetrical multiplayer gameson the market. The premise is every horror movie fan’s dream come true: one player takes on the role of a cold-blooded killer, and four other players must do their best to outwit their assailant and make it out alive. A major part ofDead by Daylight’s appeal is its numerous licensing deals with notable horror franchises, allowing players to step into the bloody shoes of iconic slashers likeScream’s Ghostface,Halloween’s Michael Myers, and Leatherface fromThe Texas Chainsaw Massacreamong many others.
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Following up after November’sForged in Fogchapter,Tools of Tormentis out today and its headliner is the new Skull Merchant killer. A ruthless and wealthy hunter, the Skull Merchant has a predatory persona and approaches killing like a big game hunt. Her power lets her deploy 4 drones that automatically scout out and detect survivors, while her various perks help her relentlessly track down her prey. Thalita Lyra is the first new survivor, an upbeat character who has benefits to healing and generator repair speed, while the other new survivor is Renato Lyra whose perks make him particularly difficult to take down.
Accompanying the new chapter is aDead by Daylightupdatethat brings improvements to many areas of the game. Notably, there have been a significant number of changes to the game’s AI bots. Players can now edit bots and make them use specific perks, offerings, items, and add-ons, and these bot loadouts can be saved for ease of use. Several dozen tweaks have been made to the AI and they should now be much more competent in most situations. There has also been a visual overhaul of the Temple of Purgation and Mother’s Dwelling maps, along with a visual update for Haddie Kaur.
Besides the new chapter release, news of aDead by Daylightmoviefrom horror film giant Blumhouse Productions is particularly exciting for fans of the game or horror in general. Despite the game’s age, it appears to only be building up more momentum as it continues to expand.
Perks
Game Afoot
: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.
THWACK!
: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)
Leverage
: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.
Cut Loose
: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.
Friendly Competition
: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk’s ability active at once.
Teamwork: Power of Two
: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one
Background Player
: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)
Blood Rush
: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.
Teamwork: Collective Stealth
: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.
Map Changes: Shelter Woods
A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.
We’ve taken a lengthy visit to the
, which includes the Maps
and
. How about a nice, long walk in the woods?
Quality of Life
Map Repeat Prevention
This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero.This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.
Perk Changes
Loading Timeout
After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
Reporting Players
We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.
Miscellaneous Updates
Triggered scream audio
We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
Deathbound, Dragon’s Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Kanobo Yamaoka Family Crest, Incensed Oinment, Healing Poultice, Greasy Black Lens.
When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.
Bots changes since PTB
Misc
Maps
Dead by Daylightis available now on PC, PS4, PS5, Switch, Xbox One, Xbox Series X/S, and mobile devices.
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