The World’s Greatest Plumber may just turn out to be the world’s best golfer inMario Golf: Super Rush.In thisMarioparty game, players duke it out in the golf course as Mario and his friends - all using their golfing prowess (and a few abilities here and there) to prove domination in the sport!
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However, as with otherMariogames, eachMariocharacter inSuper Rushhas unique abilities that can turn the tide of battle. In fact, these abilities can manipulate the battlefield in ridiculous ways - often resulting in a chaotic mess unique to theMarioexperience. However, just how do eachMario Golf: Super Rushability fare against each other?
Smokeball (Bowser Jr.)
Unlike the more straightforward Bowser, Bowser Jr. has a more tactical approach in combat. When activated, Junior spawns a Clown Car, which he rides and uses to punch the ball to its destination. Upon landing, the impact will create smoke around the immediate vicinity.
In theory, Smokeball should hide the flag, the hole, and balls located in the area it lands on. However, there’s not a lot of tactical opportunities to use the Smokeball’s smokescreen. Unless, of course, the other characterscause too much of a commotionthat Junior’s Smokeball can also hide the integral elements alongside the traps of other enemies.
The Bounce Effect (Boo, Yoshi, Rosalina)
While these abilities have different names, they do have the same effect. Once activated, the golf ball transforms into a particular object. When the player makes their next shot, that ball will end up bouncing around with unpredictable movement. Despite its appeal,the lack of overall controlmakes this move extremely risky and impractical. Here’s a rundown of its users:
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The Charge Effect (Peach, Waluigi, Pauline, Chargin' Chuck)
Despite their different titles, the special shots of these characters generally have the same effect. When activated, their attacks “sting” instead of arc upward. This “charging” effect will knock all enemy balls that block the trajectory of their own ball towards their destination. Thing is, as with any “directed” shots, this charging effect will only work if there are actually balls in the path of the character. In turn, they’re not as useful when not positioned properly. Here are its users:
Albeit possessing different names, these five characters share the same effect for their special shot. In essence, their special shots always have the special effect of releasing a shockwave that pushes other balls away from the vicinity. Granted, this quaking effect isn’t as powerful as Bob-omb’s away. However, its repositioning impact can still ruin an opponent’s day. Here’s a quick rundown of those special shots:
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Ice Flower Freeze (Luigi)
Contrary to the more combative Mario, Luigi is more of a tactician. Thanks to Ice Flower Freeze, Luigi will use the enemy’s own power as their disadvantage. When activated, Luigi will imbue his ball with the power of ice before shooting it. Once it lands, the ball will freeze itsimmediate golfing area.
This transforms the environment into difficult terrain, making it harder for other balls to approach the area. In turn, Luigi may give himself a few turns of leeway to plan his next move.
Bob-ombs Away (King Bob-omb)
Talk about a literal minesweeper! With Bob-ombs Away, King Bob-omb blasts himself along with the ball to his destination. As the ball lands, a couple of bombs also drop in the landing zone. This transforms the nearby area into difficult terrain.
Essentially, any enemy ball that hits a bomb in the vicinity will trigger it. Sadly, the resulting impact will propel enemy balls further from their target. This makes Bob-ombs Away quite the gamechanger in late-game disadvantages.
Lightning Blast(Wario)
Wario easily tops the most powerful (and useful!) special shot in the game. Courtesy of a fresh electrocution, Wario imbues his golf ball with the power of lightning - activating Lightning Blast. This charged ball soars high in the air before crashing down like a lightning bolt.
Aside from that, the area around the ball will affect everyone’s power meter. Anyone who tries to swing too strongly will open themselves for a nice lightning strike. This forces everyone to “tone down” their swinging -quite disadvantageous for Speed Golf.