Minecraft’s redstone mechanics have long been known for being both incredibly complex and surprisingly simple. Through redstone, players can create things that were once thought impossible in the game. Constructs like working flying planes, 16-bit computers, and even entire video games can be designed within the game itself. The possibilities of redstone are nearly endless.
With the help of a robust set of redstone mechanics,Minecraft’s identity as a game with true creative freedom has grown exponentially, but these mechanics don’t have to be limited to the original game alone. Mojang has shown interest in spawning moreMinecraftspin-offs, so the idea that redstone mechanics could serve as a foundation for aSatisfactory-like spin-off becomes all the more plausible.
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How a Redstone-Inspired Spin-Off Could Be Made
Satisfactoryis a base building game in early accessthat’s about starting with nearly nothing and creating complex machinery, with the eventual goal of creating an elaborate, efficient factory. In a lot of ways, it is already likeMinecraft. The main difference is howMinecraftconducts itself with technology. There are no strict goals mandated by the developer to achieve inMinecraft,unlike withSatisfactory,which puts gates between certain advances. A spin-off could take the theme and mechanics of redstone to create an experience tailored towards fostering this technological feel.
When it comes to games likeSatisfactory, there is typically an ascending ladder of technological developments to climb.Minecrafthas the perfect opportunity to do this, as players' technological developments could consist ofmore and more complex redstone contraptions. For example, the previously mentioned 16-bit computer could be implemented to act as a circuit for powering more complex technology. Since this is also aMinecraftspin-off, there would also need to be a certain amount of freedom to choose one’s own redstone machinery setup, whichSatisfactorysets a precedent for.
There would also need to be various goals for players to accomplish to make it a properSatisfactory-like spinoff. While many games tend to focus on making a spaceship and sailing into the great beyond,Minecraftcould focus on the opposite. The exploration could be of the underground, as it has always been forMinecraft.The further the player makes it underground, the better resources they find that they can then use to make it even further down. After all,the one place redstone is found inMinecraftis deep underground, along with other resources required to make certain redstone technology. It could also serve as a source of conflict, making technological development at a constant struggle with the nefarious forces of the underground.
Normally when creating spin-offs, a fine balance must be struck between retaining the aesthetic of the original game, while also creating something new. For a spin-off like this, this wouldn’t be so difficult because of its similarity to the original game. Building new technology and finding resources to fund certain projects is very akin tothe classicMinecraft. This would also retain the themeMinecrafthas managed to keep throughout the years: an overwhelming sense of freedom and creativity. The ability to create any type of structure the player desires has always been the bottom line when it comes toMinecraft.
Overall, the possibilities are nearly limitless when it comes to usingMinecraft’s redstone as a foundation fora tech-heavy open-world game likeSatisfactory.Minecraft’s freeform nature combined with the ingenuity of the player base could lead to constructs not even possible in the original game. It would be the perfect fusion between developer guidance and endless creativity that theMinecraftfan base has showcased over the years.
Minecraftis available now for Mobile, PC, PS4, Switch, and Xbox One.