In most games, the first mission has the easiest bonus objectives. It entices the player to explore and try harder later when the going gets tough. WhileNeon White’s levels are easier during mission one, the secret objective locations are anything but simple.
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Some gamers might not even be aware that bonus objectives exist on each of these maps until mission two or later. That’s alright! As long as the ending hasn’t been started yet, it’s never too late to fire upNeon White, hop on the hub, and replay the first mission until all ten presents have been acquired.
1: Movement
Sometimes getting a secret gift involves doingsomething awesome that players don’t know they can do. For this initial gift, that’s far from the case. Once jumping onto the circular water structure, go left instead of right and look left. The gift will be hovering on a platform.
To get to the gift, jump on the slanted platforms, then to a flat platform. From here, the gift is one simple jump away. Getting back isn’t an issue since collecting the gift immediately ends the run. Go ahead and start over for a better time!
2: Pummel
This map gives White two Purify rifles right away. Only one is needed to complete the objective. Do snag the gift, located on the pillar to the left of the exit, shoot a grenade downward and jump off of it. If that’s not enough, feel free to discard again and jump against the pillar.
By the end of the game, after gamers have gotten used toan astounding arsenal of weaponry, jumping via explosions and grenades feels second nature. Most players won’t miss this the second time around after gaining that experience.
3: Gunner
Used to grenade jumping yet? Hopefully this is the case because this next one, while not hard to find (it’s clearly visible from the start) will require both grenade discards from the Purify to reach. Not only that, they must be used consecutively.
Jump onto the horseshoe-shaped platform on the top of the final area. Regular jump onto the slanted platform. Then, grenade jump one toward the gift and once again to get to the top. This is the kind of action that madeNeon Whitesuch an anticipated game.
4: Cascade
Once again, the gift is not trying to hide out from White’s view, the only tricky part is knowing how to get there. Spot in atop a pillar while on the curved water structure headed toward two flights of stairs.
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Only one Elevate pistol is required for discarding. Instead of double jumping toward the suspended Elevate card, look left and jump out of the window and onto a square-shaped platform. Getting to the gift isn’t too hard, just use one double jump and White will reach it easily.
5: Elevate
From the starting position, look to the right and up to the tower. The gift is in plain sight, but it’s not simple to get to. Before leaving the first platform, get all three Elevate cards, then discard them all to just barely reach the opening to the tower on the left side.
Don’t get so caught up inthe incredible demon-slayingso much that the game stops being a platformer. That’s a likely culprit for gamers that find themselves missing several objectives. Take some time and look around, it’ll save some time later.
6: Bounce
By this point, players will have been introduced to Yellow, who further shapesthe well-appreciated cast of characters. But to really become best friends with him, White will need to give him gifts, one of which is just under the bridge, barely visible from the first pier.
After snagging an Elevate, jump off the side of the bridge, then discard the Elevate to double jump in midair, grabbing it just underneath the bridge. Those who acquire two Elevates can reach it as well without the trust fall portion from the first pier.
7: Purify
After blasting down the red door, the gift is proudly displayed right in the middle, at the highest point of the map. True to the name of the map, the Purify is going to play an important role in getting to this spot. Two of them, to be specific.
The game will attempt to trick White into using grenade clusters against the groups of enemies. Instead, shoot them normally or run past them entirely. When against the pillar, perform two grenade jumps via discarding to reach the gift.
8: Climb
This is another one of those easy-to-spot gifts that taunts players. It’s directly above the exit, on its own platform. Many players, due to muscle memory, will automatically use both of the Purify cards here, one to blow down the red door and another to clear the gap.
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But because the red door only needs to be destroyed during regular runs, save a discard and just use one to jump the gap. On the other side, use the second Purify to grenade jump with more than enough distance to land safely on this platform.
9: Fasttrack
The blue and white gift here is deceptive. That color matches the sky, so squint a little to see it on a distant platform to the right when approaching the exit. The key to getting this gift is conserving cards. By taking the careful way, players should have two Purify cards and an Elevate.
From the exit, grenade jump onto the platform in between the exit and the gift. Use the second Purify discard to grenade jump tower the gift and the Elevate discard double jump should close the rest of the distance.
10: Glass Port
The final map is a challenge for even veterans to complete on time, but the gift is thankfully just adding a step in addition to what players have learned so far. On the building directly opposite the boat that has the exit, see the gift on the top.
There are three Purify cards on this very platform so long as players don’t discard them for grenades against enemy clusters. Instead, shoot them the old-fashioned way and execute a triple grenade jump against the building to make it to the top.
Neon Whiteis available now for PC and Nintendo Switch.