Summary
An alien stowaway managed to attach itself on top of aStarfieldplayer’s ship, preventing them from leaving the planet’s orbit and effectively freezing their playthrough. ThoughMicrosoft billedStarfieldas the least buggy gameever developed by Bethesda, it still launched with its fair share of glitches, even some truly bizarre ones – such as making the entire city of New Atlantis disappear. That being said, most of these issues did little to meaningfully impede gameplay.
Each newStarfieldupdate introduced significant fixes to the game, and work on anunofficialStarfieldcommunity patchhas been well underway since launch. However, much likeFallout 76,Starfieldhas seen a somewhat mixed reception from Bethesda fans who have critiqued a few of its controversial design choices, such as its reliance on procedural generation or the lack of proper space exploration. In order to grav jump from one planet to the next,Starfieldplayers need to select the destination from their menu and use the game’s fast travel feature to make the trip. In practice, interstellar travel inStarfieldis a loading screen, and though a jump can be made during space combat, players cannot fast travel while enemies are nearby.
AStarfieldplayer named omfg_itsnotbutter somehow had a Hunting Cagebrain glitch onto their ship while flying in space above the moon Piazzi IV-C. The cagebrain is one of the moon’s native fauna, so it’s likely that the critter was picked up during takeoff. However, since it counts as a hostile beast, and due to the inability to leave the ship and kill the cagebrain, thisStarfieldplayer’s sole solution to the problem is to reload to an earlier save, as it prevents the use of fast travel and simplyflying down onto a planet inStarfieldis impossible.
It would appear that this type of glitch is still common amongStarfieldplayers, as many in the Reddit thread mentioned similar objects attaching themselves on top of their ship. Asteroids, companions, other ships, and even New Atlantis itself would mysteriously tether and follow the player around. Some fans have speculated that sinceStarfieldallows them to sit and relax in the cockpit – having a full view of the landing zone – some objects from the loaded exterior could glitch onto the ship, ultimately causing the issue when taking off into space.
While using the ship builder inStarfieldto either switch parts (or switch to a different vessel entirely) can fix this issue for some players, others are stuck with their “copilot” until they eitheruseStarfield’s console commandsto remove the entity, or revert to an earlier save. While Bethesda will hopefully address the issue by the time Shattered Space makes its debut, it certainly remains one of the most bizarre bugs inStarfield.